Co-Mo

A level editor / 2D platformer in which the player can paint over a canvas with 8 colours, altering properties such as how much depth and what type a given point on the grid is. The player can then platform on their drawing. 

This was a crunch project, so I had a limited amount of time for the deliverable; as such, I focused on creating the basic idea and executing in such a way that it was clear what to do and what the player could do with their creations. 

This game uses the keyboard for gameplay.

Platform
    Windows
Engine
    Unity 5
Language
    C#
Project Duration
    2 weeks
Project Completion
    April 2017
Specialization
    Systems Design