Space/Time

Space/Time is a 2D infinite runner where the player can move around on a 3x3 grid to avoid objects of various sizes and rotations. The player is also capable of stopping time, giving them a limited amount of time to adjust their positioning to avoid obstacles. The player can only replenish time stop power by collecting rifts, which are denoted differently from obstacles. The game speeds up as it progresses, making it increasingly difficult to stay alive without using the time stop ability. 

Because the entire development team (aside from sound) were designers new to Unity and I had the most programming experience, I was the one who created the brunt of the game's functionality in Unity. The game's core functions were ported over from Zilch, a DigiPen propietary scripting language; after that, I worked with the other designers on supplementing functionality with new features as we continued to learn the engine. I assisted in certain system design (such as determining obstacle spawning and how fast the player accelerates over the course of the game) as well as implementation of certain UI elements.

 

Platform
    Windows
Engine
    Unity 5
Language
    C#
Project Duration
    8 months
Project Completion
    April 2017
Team Size
    4
Role
    Programmer, Systems Designer,
    Level Designer